I’ve been helping to craft worlds for the games and entertainment industry since late 2011. My clients include Ubisoft, Infinity Ward, Microsoft, DeNA, Glu Mobile, Elevendy, Incarnate Games, Frostburn Studios, Direwolf Digital, Fantasy Flight Games, and more.
Currently helping to craft the future of mixed reality.
Concept Artist on Microsoft Hololens team.
Establish overall visual aesthetic for the Ascended Kings tabletop game. Created numerous characters, weapons, environments, props, moodboards and references sheets for UI and 3D artists. Provided feedback and critique to outsource artists.
Created various matte paintings for skydomes used in Call of Duty: Infinite Warfare
Created various environment and character splash illustrations for Heroes of Newerth MOBA.
Fantasy card illustrator on mobile CCG Hellfire: The Summoning.
Environment Concept Artist on James Bond 007: World of Espionage.
Created numerous comps, sketches, and final key art for Assassin's Creed: Rogue.
Created numerous comps, sketches, and marketing art for Tom Clancy's: The Division.
Fantasy Illustrator on The Road Darkens expansion saga for the Lord of the Rings tabletop game.
Created numerous concepts and illustrations for The Elder Scrolls and League of Legends IP's.