Dylan Pierpont
Dylan Pierpont
Concept Artist at Microsoft
Seattle, United States of America

Summary

I’ve been helping to craft worlds for the games and entertainment industry since late 2011. My clients include Ubisoft, Infinity Ward, Microsoft, DeNA, Glu Mobile, Elevendy, Incarnate Games, Frostburn Studios, Direwolf Digital, Fantasy Flight Games, and more.

Skills

Environment DesignConcept ArtIllustrationMatte PaintingDrawingDigital PaintingPaintingSketchingProp DesignCharacter Design

Software proficiency

Photoshop
Photoshop
SketchUp
SketchUp
Modo
Modo
Vue
Vue
World Machine
World Machine
DAZ Studio
DAZ Studio

Experience

  • Concept Artist at Microsoft (with Aquent)
    Redmond, WA, United States of America
    May 2016 - Present

    Concept Artist on Microsoft Hololens team.

  • Concept Artist & Illustrator at Incarnate Games
    United States of America
    July 2014 - September 2016 (2 years 2 months)

    Establish overall visual aesthetic for the Ascended Kings tabletop game. Created numerous characters, weapons, environments, props, moodboards and references sheets for UI and 3D artists. Provided feedback and critique to outsource artists.

  • Matte Painter at Infinity Ward
    United States of America
    February 2016 - May 2016 (3 months)

    Created various matte paintings for skydomes used in Call of Duty: Infinite Warfare

  • Illustrator at Frostburn Studios
    United States of America
    September 2014 - January 2016 (1 year 4 months)

    Created various environment and character splash illustrations for Heroes of Newerth MOBA.

  • Illustrator at DeNA
    United States of America
    June 2013 - January 2015 (1 year 7 months)

    Fantasy card illustrator on mobile CCG Hellfire: The Summoning.

  • Environment Concept Artist at Glu Mobile
    United States of America
    June 2014 - June 2014 ()

    Environment Concept Artist on James Bond 007: World of Espionage.

  • Concept Illustrator at Ubisoft Entertainment
    United States of America
    June 2014 - July 2014 (1 month)

    Created numerous comps, sketches, and final key art for Assassin's Creed: Rogue.

  • Concept Illustrator at Ubisoft Entertainment
    United States of America
    October 2013 - December 2013 (2 months)

    Created numerous comps, sketches, and marketing art for Tom Clancy's: The Division.

  • Illustrator at Fantasy Flight Games
    United States of America
    November 2013 - December 2013 (1 month)

    Fantasy Illustrator on The Road Darkens expansion saga for the Lord of the Rings tabletop game.

  • Concept Artist & Illustrator at Dire Wolf Digital
    Denver, United States of America
    August 2012 - August 2013 (1 year)

    Created numerous concepts and illustrations for The Elder Scrolls and League of Legends IP's.